The Legend of Zelda: Twilight Princess Review



On December 5th, 2006 at approximately 1:35am PST, after 34.5 hours, I successfully completed the main quest of The Legend of Zelda: Twilight Princess. This, my friends and constant readers, is truly the zelda game fans have been waiting for. Sadly, it is a game not without it’s faults.

Yes:
TP has the grittiest and darkest story-line of any Zelda game to date. Races are turned against each other, Evil is spreading throughout the lands and there are whispers of a dark powerful magic. Zelda has been confined to the twilight realm, an alternate universe...which is taking over Hyrule slowly but assuringly.
The addition of Midna, the snotty little imp who “Helps” link is possibly the best character addition to the series. (Take that Tingle!) She’s short, evil and just a plain b-i-t-c-h, but unlike other zelda games, notably Wind Waker, where you have a second character to “control” Midna never gets in the way, she’s constantly helpful and is a joy to have as a companion.
Other than Midna the story downplays Zelda...really downplays here, concentrating more on Midna’s selfish struggle to return the twilight realm to it’s original state at any cost. even the impending destruction of the light world.
The game is LONG, packed with nine temples to explore, some incredible new weapons...and some improved old weapons. Hyrule field (Your main hub) is at least twice the size of OoT’s main field.
Overall the size,quality,length and story of the game did not disappoint me... but find out what did.

No:
Wii remote control function feels extremely tacked on. There, I said it. The control is a bit loose and sloppy, shaking the controller like a madman to swing my sword just wasn’t as fun as i thought...but it could have been great. The main problem is that no matter how you swing the controller, the sword makes the same motion, lunging foreword does not cause you to do a lunge attack, swiping left to right does not cause a sweeping slice...truly the shaking of the remote is a simulated button press. But these are minor gripes. On the other hand, aiming your bow ,boomerang, clawshot and other weapons is truly satisfying. Gone are the awkward first person reverse aiming problems...just point and shoot...it adds some ease to the game but it’s one of if not THE best control feature. Nunchuck movement is annoying, often I would execute a spin attack when I wanted to do a shield attack. Movement with the nunchuck is completely natural and the z-trigger is easily used as to be expected.
The game looks great...for a gamecube game, widescreen addition for Wii is a nice touch, but unless you’ve got some of those hard to find component cables, you wont get the most out of the visual experience. Now don’t get me wrong, the game is BEAUTIFUL and is really visually stunning, but for a Wii title, we should logically expect more..but seeing how this is just basically a gamecube port, I’m going to forgive this one.

Maybe So:
I really miss the “Parry Move” introduced in Wind Waker, it would have made a great addition to the game...we get something similar...but it’s just not as satisfying.

The new Finishing move is Awesome, and always makes you feel like a total badass.

The Temple of Time has nothing to do with time travel.

Telma is hot for you.

In Closing:
Go buy this game...now...go!
Truly a classic game that equals and in some points surpasses Ocarina of Time. Gamecube , Wii, makes no difference...this is clearly a masterpiece and should be played and enjoyed by any blue blooded videogame fan. Just make sure you have those component cables ready.

SCORE
52/53

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